Sharp Isotropic Filtering

Is there some documentation on how to use Sharp Isotropic Filtering in the Maya File Node?

The sharp isotropic filter is the default now used for the maya file node in V-Ray 5. The Maya default filter is Quadratic and we translate that to our sharp isotropic filter.
There’s no other settings exposed for the moment, and I think we have a mention on the docs about that and additionally that you can overwrite it with the extra texture filter attributes.