take a look at the attached image. The sofa gets a really sharp and dark shadow, and I dont know why. Its not the material cutoff (already changed it from 0,01 to 0,001, and it didnt make a difference.) The model is from designconnected and seems fine. What can cause this?
hmmm i did now, and all elements look OK except for VrayLighting (in this one the bottom of the sofa is black) … so u guess something wrong with the lights then?
Its something with the lights, but im not even sure there is anything wrong? The scene is lit mostly with vrayies and when I move them the “shadow” on the sofa changes… If i change the material on the sofa the problem is still there, (but less noticable with a light material). I have re-smoothed the sofa, and applied a turbosmooth as well. Still there. So… is this just a shadow? I think it looks way too sharp and dark?
It sounds like a problem with the model. Have you checked for any overlapping faces? If you stick another sofa model in the same position with the same materials, does it have the same problem?
Thanks for the input - I thought so too, but I put a box-object there instead, with a noisemodifier and turbosmooth, and it had the same sharp shadows. Im starting to think the ies-file is bad. Using “override” shape in the lightsettings and making it a small sphere the problem seems to be reduced, but then I also loose the nice light distribution right? Im out to lunch, will try some more later today.
I cant spend any more time on this… since everything else look OK ill just photoshop the sofa in the finals. Strange though, havent had that one before.
It looks like the similar issue I had with some cushions. It ended up being a limitation of the bump map - having a low blur setting on the bump bitmap makes the problem worse so try turning it back to 1 if you have lowered it.