Shenzen Museum and related spaces

A recent work done by our very small office. Two of us worked on these spaces for about a week. We had a quite bad deadlines, and had about half a day for each of the spaces. This is only a selection from the ones I thought worth showing, might upload the others if you’re interested.

Long story short, everything started in a quick conceptual “architect-friendly” style, but ended up as something else as the architects requested more and more detail. :slight_smile: So typical. Must note, much of the interior design was done by us as well.

Done in max, rendered with our beloved VRay, post in Nuke.


Generic museum spaces


Lobby from above


Auditorium


Book store

Hope you like it!

Best regards,
A.

wow very nice… :slight_smile: last one is my favorite.
good job…

some of the ppl flying over the floor, but. :slight_smile:

Looks good. Can you elaberate on the work you did in Nuke. Its interesting to see it used on a still. A script screenie would be sweet!

Outstanding…especially with the time scale!

nice. yeah, the bookshop is great.
the motion-blurred people are a nice touch. how did you do them? photoshop?

They look a bit like 3d animated people rendered with the image using vrays motion blur.

Very cool images, I quite like the conceptual feel with odd patches of detail.

very nice.

do you use nuke for all your post, even stills?

wowow very nice and perfect shaders !!

only few people are above gronud :wink:

Excellent work, I like how you did the people.

Any tips on doing the motion blur on the people like that? I sometimes cut peoples limbs and try tu blur them so it seems like they’re only moving a part of their body but it never looks this good.

very cool pics. like them.

ale

Very nice renders!!! Great work!

I am going to break the trend here and say I don’t actually like the motion blurred people. I find it distracting, I think it works well for the shot looking down the escalator, but I don’t think its working for the other images.

I especially find the blurred person in front of the red/orange screen in your last shot very distracting, as he contrasts with the background and you can only see one leg and an arm, looks like it is only half a person!

But dont get me wrong, the images do look very good!

Great work!

Thank you very much for your comments!

Cubiclegangster is right, those are indeed animated 3D people done with VRay’s own 3d motion blur.

Pailhead: Well, we simply dropped in rigged people with some random mocap data collected over the years. This way, the blur looks a bit more natural I think. In some other shots we animated the rigs by hand, but always used rigged people to avoid too linear blurs of the generic transforms.

Most of the detailing work was a one shot go, this is why several people are flying, (and not just people, you should see the conference table with built-in laptops… :slight_smile: ) and I have to agree with Timmeh, the one armed, one legged (one eyed…) people look a bit distracting and odd, I should have chosen another point of the motion to avoid this, but as I said, we actually had one go on the render button.

About Nuke, this was the second project where we decided to go this way. Much more convenient than photoshop if you plan to do more images the same way. I can save a full workflow, modify inputs, and do batch processing of different shots in a very convenient way. No to mention the support for exr channels, so it’s easy to keep a tidy project folder.
Basically only glare and diffraction was added in nuke along with some tone mapping of the rendered linear exrs. (gamma, curves, nothing fancy “scientific” just by my personal judgment). Having a Fourier function at hand in Nuke was also a big help to do the optical effects, but it’s very, very far from perfect. I would love to see a glare and diffraction simulation system from chaos guys. :wink:

Best regards,
A.

very nice job…
great lighting
keep working

Any chance of a screenie from Nuke of one of the images. Im just learning Nuke, and it would be really cool to see how you have made you setup, and using exr from Vray as I plan to. I have seen a couple of different ways to split the exr to edit the elements, but not chosen one to try yet.

Thanks

Some of these people sure are distracting, but others work out really fine. I guess, the closer to the camera they are, more blurred should they be. The guy in front of the orange wall could have been done like the lady in the theater.

By rigged people. do you mean something like the AXYZ rigged collections, or have you rigged some others (or even modelled them yourself)?

Ah, I don’t want no Nuke gurus laughing at my pathetic tries. Seriously. :slight_smile:

This was the first time I used actual animated 3d people, so this was something sort of a quick learning course. I hope I know what to avoid next time. And yes, by rigged people I meant AXIZ people, but not with their own mocap data (that’s still on a to-purchase list), but with some old stuff that came as sample on the MAX CD many years ago in a blue, discreet labeled box. :smile:

Best regards,
A.

Really high quality images you have there. I’ll also break a bit the trend about blurred ppl, IMHO, there should be one or two blurred ppl in the image at most. The more you have the more it’s distracting, and one is almost always enough. If you want to put a blurred crowd, you may notice that not everyboday has the same blur amount :wink:

Anyway, I really like the way you put them into the images and it’s rare I find ppl are fitting well in the image. Now just apply the less is more rule and I’ll be perfect :wink: