short time works #3 : exteriors for 12 hours

hi :slight_smile:
this is another fast work.
the architecture is not my design. because modelling took long- data from designer was like puzzle…
so modelling the building took long time.
modelling+lighting+texturing was about 12hours for all 3 views.
I made light tweakings for each view.
rendering was about 2-3hours for each image at 1600x1200, 1800x990 & 1600x1000 resolution.
all crits on cg work are welcome :slight_smile:

I like the tree on the right-hand side of the first image - is it a max foliage tree that’s been rendered?

Do you can give us some indications about the lightning method and the compositing of render and environment?

Your works are simply beautiful!

Congrats
Neo
:smile:

real and beautiful :smile: :!:

Firstly i think they are amazing and i just have one little nit picky thing.

In the second rendering you can see that the stone brick walls at the bottom aren’t a full coarse of brick. It looks like about 4 inches up above the patio stones and then the next coarse starts.

But seriously…thats it…great work.

Nice work for such a short deadline :slight_smile:

-dave

thanks a lot for the replies :slight_smile:

the tree is on the right side is part of the background image.
my background is a jpeg photo set in the environment slot.
I have no special compositing made: I only try to use vertical elements such as wall where ground plane meets environment… so the meeting point is hidden behind a 3d element.

lighting is one direct light for the sun-multiplier:3-4 (slight changes in different angles) and color light yellow-orange
and the environment light with multiplier of 1 (light blue)

dellis: u r right thanx :slight_smile: I know I must work on uwv more… when in hurry that is the first thing I sacrifice :roll:

thanks again to all :slight_smile:

Very good work, i like the ambience of the images, very good and very short time!! :roll: think you always are in a hurry! but always come out with great images!!

little thing you must have notice already, in second image tile in terrace is wrong placed.

See you around!! :smile: :smile: :smile:

Many thanks for explanations about lightning giraffe, very kind :slight_smile:

Can you say something about the color mapping type and multiplier?

thx
Neo