New project / line launched (will be available soon).
Corona for Cinema 4D materials.
I have to say that working with Corona for C4D is simple and enjoyable.
This will not be a full featured plugin.
Only material libraries for C4D Content Browser - lib4d file (with internal organized folders), contains empty C4D documents with materials and previews. Textures will be in one directory (to be specified global search path in C4D preferences).
Yeah, those look really nice. I would buy an automotive-based library in a second. Not only am I short on time, but to learn more about Corona. I’m guessing you will have to remake these when the node system ships.
Great to see. Im curious to know what the specific difference will be between the max and C4D versions. Does the Max version use procedural shaders and the C4D version use a collection of bitmap based textures? I’m always a little wary of shader balls - look great but often the material tile is so small the repetition on a large surface is really noticeable, especially with things like marble. Substance source is very guilty of this. Are you planning to perhaps show some scenes with larger surface areas showing off how they expand to larger surface areas?
Yes, some scenes will be rendered. But, large marble slabs is a little complicated to scan. My scanner can at once scan only 28 x 150 cm area.
In future this is planed and agreed with one company. Currently marbles (and other stones) are (real size) 1 - 1.5 sq.m.
Sigershaders are commercial and I can’t use images from other sources without commercial agreement
Also, as you can see, textures from http://silestone.com is not from real stone slabs (for example Calacatta marble, etc). These are generated from various 2D noises In SShaders used only scanned from real stone textures (custom scanner).
I think that when the node node of materials comes out, it will become a standard for Corona as it is still on 3ds max. However, according to the roadmap should come out for June / July so we are almost there.
good job!