to improve
1: You may add some more bump or glossiness, bowls side walls under the grill are a bit distracting, buttons are too blurry
2: Side reflections of the buttons mixes with steel too much
3: Really nice render, maybe a bit more depth so that button is more blurry than the middle parts
4: Really nice render, a bit less glare
Thanks KEN28875 and OZANB. Yes I know about the headlights and materials, I really should re-render the scene someday. I could also make a interior shot, I modeled it also. About the zdepth, I put it here to show it to a friend.
even though it is 2007 render it is sure great and have a retro touch in it
I really admired your modeling and rendering skills
additional improvements background hill needs a bit 3d detail instead a 2d projection, front glass may have higher reflection so that it reflects environment more
and try using real sun, if the sun is at that angle, the ground shadows and sky would be a bit more dark,
so you should higher sun a bit more so that the shadow will fall right under the car
and don’t postpone rendering much, computers are faster nowadays, you will just adjust some settings and hit render, this kind of projects make you known in public
another maestro appeared in this forum. by those samples. knowledge and understanding, set up, and use of different viz techniques shows how good you are in this field. welcome to this forum.
really like it!
Having your own distinctive style is a thing everyone should consider upon becoming a 3D artist. Like a photographer, we depict content that has been created before - no matter whether it was modeled by us or somebody else.
So, it’s not about the content. It’s about how we present and stage it. The possibilities are endless, but especially with an outstanding .visopt preset everybody can lay their very own cornerstone to a decent recognition value.