My latest work, quite ugly, but…not my first choice.
Regards,
Stefan
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nice one stephanq love the lighting nice and clean
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Thanks Chisel!
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such a nice reflection on the glass.it make it more realistic ![]()
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Thanks fatemeh! It’s a simple frosted glass, and rectangular light (blue) behind the glass, like a neon !
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I see,I hope I can have such reflection in my renderings in future
good luck ;D
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It’s not difficult at all, it’s just expensive for rendering time and I have a quad core now. That’s easy for me. But it’s very simple to have that effect. Good luck to you man!
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wow nice materials you have there stefan. the chair and the glass reflection is really good. the wood material is good too, except it seems to me the scale is a bit small. IMO only.
dont use that material on tv. its just too famous.
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;D You are right Nomer about the image, but I just didn’t have time to find another one, in that day, just received my quad core, and I was very very rushed to make something, just installed windows and some basic textures and I push the render button!
And I had the guts to push up material parameters, and maybe that’s why this image is looking pretty. Thanks for observations!
Regards,
Stefan
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stef, bro your materials are just perfect, really love the stools, congrats!!
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hey i like this one!! the floor it’s amazing, how much multiplier did you use on the bump map??
take care! bye
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Hey booomer, glad you like it! 0,4 for bump , and it’s funny because I used to put 1 for multiplier, and the effect was not so fine!
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Teo bro, thanks allot! You are doing great yourself!
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greay work stefan… i like the chairs…
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Hi stefang, Great work, i think the modeling and materials are very good, they are great, only the ilumination i think can be better. I dont see contrasts, it looks like all sides have same light and intensity, i dont know if my english is enogth clear.
But great work.
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Arkz, thanks man!
Ande, you are right about lightning, in my original scene I had allot of black materials, and the lightning setup was made for that situation, and now, when I change some of the materials, I didn’t think to much about light…my mistake. Thanks for comment man!