simple towel texture

Hi all-

I’m VERY new to 3dsMax, in fact the only reason I am on it is because of Vray. Anyways, I’m working on a animation and my towel texture is going nuts, swimming everywhere. Pretty much unacceptable, now in maya I would just crank up the sampling but unfortunatley I don’t know if I can do that in 3ds. Basically the material is just a standard shader with noise in the diffuse and bump slots. Is there a better way of acheiving this look? I would love to hear from you all.

Thanks in advance.

In UV settings of the procedural noise you should check to see if it’s set to Object XYZ. If it is then maybe AA settings :?:

Your AA looks good in the first but the second maybe not so much :?:

Maybe someone who knows a little more about the AA settings can help :slight_smile:

There are SuperSampeling parameters in the “Extended Parameters” role out of the root of your Standard Material. As far as I know Standard Material SuperSampeling has no effect in VRay because VRay handles all of this itself.

--Jon

andrius, what are your AA settings?

Best regards,
Vlado

I’ve worked on this project with Andrius and the AA settings were

Adaptive Subdivsion at -2,1 with Multipass and Randomize checked.

As far as material settings its basically default settings. The only thing we changed was of course apply cropping as stated in the vray manual and then for our own purpose of seeing the texture clearer we turned down the blur to .01

JBug: You may have something there. The mapping we were using is Explicit Mapping. Not sure if that would make that big of a difference to cause swimming textures. Since I am currently on another project Andrius would have to test that out.

Adaptive Subdivsion at -2,1 with Multipass and Randomize checked

No wonder …those are way to low, you will need atleast 0, 3

Whoops I meant to say -1,2. Would 0,3 still make a big difference from -1,2?

oh god yeah … i normally have it at 1, 4 … bit slow but for stills works great

I tried rendering out a sequence using Simple Two Level 1,4 and it helped but it’s not quite there yet. I’m going to try Adapative 0,3 and see what my times are. Cranking those numbers up REALLY puts a serious strain on my deadline, it’s too bad I can’t selectively increase sampling per object.

Thanks.