Simplier Way to Create Lights

What is the best practice to create the effect of LED lights strip in SU?

I had to use Rectangular Light, measure each side, calculate the length to divide and lay it one-by-one, then repeat for the next set of dimensions.
This is painful, as it creates multiple unique objects, changing the Luminious Power alone is a lot of work.

Then, in the case of curvilinear, I create small segments and path copy them to form the light stripes effects needed.
This is problematic, as it could overload the hardware easily and crash the renderer.

Self-illumination is not an option, as it produces radically different results.

I’d love it if the Team could create something similar to V-Ray’s Mesh Light, where we can define a plane or solid as a proper lighting tool.