# Skin and beard shader, please help me!

**URL:** <https://forums.chaos.com/t/skin-and-beard-shader-please-help-me/135393>\
**Category:** Help Required\
**Created:** [November 24, 2016, 11:23pm UTC](https://forums.chaos.com/t/skin-and-beard-shader-please-help-me/135393 "2016-11-24T23:23:15Z")\
**Posts on this page:** 10\
**Page:** 2

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**Author:** ![leonel20](https://avatars.discourse-cdn.com/v4/letter/l/77aa72/32.png) [@leonel20](https://forums.chaos.com/u/leonel20)\
**Post date:** [November 28, 2016, 2:54pm UTC](https://forums.chaos.com/t/skin-and-beard-shader-please-help-me/135393/21 "2016-11-28T14:54:50Z")

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> [@TomG](#):
>
> Memory optimizations are on the roadmap, [Trello](https://trello.com/b/EfPE4kPx/corona-road-map-3ds-max) - best place to check for what is in the pipeline!

Ok, subscribed your trello now 😃  
Wow geometry optimization is on the way now:D, but does it help corona displacement to consumes lower memory?

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**Author:** ![prozac93](https://avatars.discourse-cdn.com/v4/letter/p/ce7236/32.png) [@prozac93](https://forums.chaos.com/u/prozac93)\
**Post date:** [November 28, 2016, 3:00pm UTC](https://forums.chaos.com/t/skin-and-beard-shader-please-help-me/135393/22 "2016-11-28T15:00:41Z")

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Any advice to make the skin looks softer?? SHould I use both translucency and refraction?

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**Author:** ![sprayer\_1](https://avatars.discourse-cdn.com/v4/letter/s/5fc32e/32.png) [@sprayer\_1](https://forums.chaos.com/u/sprayer_1)\
**Post date:** [November 28, 2016, 3:35pm UTC](https://forums.chaos.com/t/skin-and-beard-shader-please-help-me/135393/23 "2016-11-28T15:35:29Z")

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maybe try to reduce bump value, for me it’s looks like have tone cosmetic powder.  
And no you should’t use refraction for skin because it’s not have IOR.  
Do not like glossy horns(

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**Author:** ![prozac93](https://avatars.discourse-cdn.com/v4/letter/p/ce7236/32.png) [@prozac93](https://forums.chaos.com/u/prozac93)\
**Post date:** [November 28, 2016, 4:16pm UTC](https://forums.chaos.com/t/skin-and-beard-shader-please-help-me/135393/24 "2016-11-28T16:16:26Z")

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> [@sprayer](#):
>
> maybe try to reduce bump value, for me it’s looks like have tone cosmetic powder.  
> And no you should’t use refraction for skin because it’s not have IOR.  
> Do not like glossy horns(

you are right, maybe if I blur the displacenet it could be better?  
The horns material has 40% glossiness, is it too high?

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**Author:** ![cecofuli](https://dub1.discourse-cdn.com/chaosprd/user_avatar/forums.chaos.com/cecofuli/32/27814_2.png) [@cecofuli](https://forums.chaos.com/u/cecofuli)\
**Post date:** [November 28, 2016, 4:54pm UTC](https://forums.chaos.com/t/skin-and-beard-shader-please-help-me/135393/25 "2016-11-28T16:54:01Z")

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IMO, you should “break” the glossiness between horn and face.  
It’s stange that the skin has the same specular level of horns.

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**Author:** ![agentdark45](https://avatars.discourse-cdn.com/v4/letter/a/f14d63/32.png) [@agentdark45](https://forums.chaos.com/u/agentdark45)\
**Post date:** [November 28, 2016, 5:37pm UTC](https://forums.chaos.com/t/skin-and-beard-shader-please-help-me/135393/26 "2016-11-28T17:37:50Z")

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> [@cecofuli](#):
>
> IMO, you should “break” the glossiness between horn and face.  
> It’s stange that the skin has the same specular level of horns.

This.

I’m by no means a 3D character expert (I can’t even fathom modelling what you’ve done!) but from checking out a few ‘making of’ videos the most realistic ones use hand painted reflection and gloss maps (as well as skin pore maps). For example the bridge of the nose and forehead is usually fairly shiny on most people, but the side of the cheeks and eye sockets are quite matte.

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**Author:** ![prozac93](https://avatars.discourse-cdn.com/v4/letter/p/ce7236/32.png) [@prozac93](https://forums.chaos.com/u/prozac93)\
**Post date:** [November 28, 2016, 6:23pm UTC](https://forums.chaos.com/t/skin-and-beard-shader-please-help-me/135393/27 "2016-11-28T18:23:28Z")

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thank you all for the advices! I really appreciate

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**Author:** ![romullus](https://dub1.discourse-cdn.com/chaosprd/user_avatar/forums.chaos.com/romullus/32/271095_2.png) [@romullus](https://forums.chaos.com/u/romullus)\
**Post date:** [November 28, 2016, 6:53pm UTC](https://forums.chaos.com/t/skin-and-beard-shader-please-help-me/135393/28 "2016-11-28T18:53:59Z")

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> [@sprayer](#):
>
> And no you should’t use refraction for skin because it’s not have IOR.

Of course it has, everything has index of refraction. I remember i read somewhere that actually skin has quite high IOR - over 2.0, but i couldn’t swear on this exactly. And yes, to use refraction for skin in Corona is perfectly valid method. I tend to use translucency, but mainly because i hate how objects displayed in max viewport once refraction goes below 1.0.

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**Author:** ![prozac93](https://avatars.discourse-cdn.com/v4/letter/p/ce7236/32.png) [@prozac93](https://forums.chaos.com/u/prozac93)\
**Post date:** [November 28, 2016, 8:37pm UTC](https://forums.chaos.com/t/skin-and-beard-shader-please-help-me/135393/29 "2016-11-28T20:37:29Z")

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Another test, this time I added some estra cavity texture on the horns, drastically decreased the reflection and the glossines and increased the displacement. I also decreased the displacement on the skin and added some grainy bump

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**Author:** ![prozac93](https://avatars.discourse-cdn.com/v4/letter/p/ce7236/32.png) [@prozac93](https://forums.chaos.com/u/prozac93)\
**Post date:** [November 28, 2016, 9:13pm UTC](https://forums.chaos.com/t/skin-and-beard-shader-please-help-me/135393/30 "2016-11-28T21:13:58Z")

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too much diffuse I guess..

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