Just wanted to get some opinions on this skin shader and displacement map. I’ve only worked on the general face itself and there are problems with the UVs as you might see on the ear and around the nose holes. Anything look too out of place, too plastic or clay like at this stage? Does the material appear to be acting how you’de expect from the different angles with the light rig I’m showing? I have a rice hat for him now but any hair style suggestions? C&C are very welcome.
Thanks for the comments.
pengo: I see what you’re saying and I partially agree about the proportions. I’m working for more of a stylized character so I guess funny is good. I hope that they aren’t so far off it makes him look freakish though :lol:
DaForce: I’m still going to work on his reflection map and we’ll see how it turns out