I have been trying for a very long time to create a realistic render.
I have read many posts and think I am getting closer.
However I can never seem to capture the realism I am after.
I think it may be due to my render setup/environment and lighting, rather than the shader setup.
(see attached.. poser model I am skin shader experimenting on)
Any thoughts, setup and comments would be most appreciated.
Well, one thing that comes to mind is that the link’s lighting is very different than yours.
Skin is also SSS, and if the hair cover half the face, it’s hard for light to shine through and illuminate it.
Try rendering the lady without hair at all, and only afterward compose the hair on top so that your render looks good enough.
I’d say the skin is the strongest element in your image. Lighting needs to be cranked up (and more colored lights/ambients) and your hair seems a little flat, maybe more sheen? The eye lashes look a little spider legs to me and the eyes could use some work, possibly more wetness/highlights. I think the last thing that I noticed is the skin lacks bump, almost waxy, too perfect. Give her some pours and imperfections.
I’m still curious. there are some skeletons with muscles on it on turbosquid that I’m wondering if you put a skin on them and applied a skin shader how close to realism would you get as opposed to an empty heads with skin shaders
Well I removed my Environment lighting, hair and placed some vray lights around the place.
I noticed that I wasn`t getting any sss effect (ie light wasn`t showing through the ears).
I dropped the fog multiplier down to 1.0 (from 2.0), and that seemed to help a little… tho since I am still learning here, I am unsure if that was the best solution, if i am heading in the right direction or it was merely a band-aid solution.
Tho, now the character`s skin is looking `hard` to me. Also, I don`t think i really have the sss working properly.
Most likely lighting.. still is playing a big part in me trying to make it look more real.
Any help would be most appreciated.
I have attached my vraymtl settings and current test render.