Hi,
We have problem with initial part of rendering process on one of our machine. When we hit render button, the Loading bitmaps process and updating object process takes a lot of time (about 30sec in very small interior scene without heavy geometry and textures). And the 3dmax process hangs for a while two times. After slow loading bitmaps and updating objects the rendering process is running fast and without any problems.
I did some test on a new scene with a few teapots with 4-5 bitmaps and other scenes. The same issue, but a little faster. Yesterday everything works fine on this machine and without any problems since past few years.
The other machines don’t have any problems and the initial part takes about 3-5sec.
- last ver of vRay;
- DR off;
- displace off
- Asset Tracking clean (without network paths);
- The resolution of the render doesn’t affect to this issue;
- the scene takes about a half of the total RAM (about 16GB from 32gb)
There is some delay when loading the bitmaps in the log; some more questions:
*) If you do a second render right after the first one with the same scene, is it any faster or is it still slow?
*) Are your textures on a network drive or stored locally?
No missing maps - I also run the Relink Bitmaps (Colin Senner) script to make sure…
Using UNC file paths, all maps on a network server - previous version of Vray had no issue loading bitmaps
Just started having the same issue today. “Loading bitmaps” takes 6 or 7 minutes, then very slowly I see “updating instances” which takes another several minutes.
No not yet, it will be best if someone could send us an e-mail about that mentioning this thread so we could arrange a teamviewer session and check the issue first hand.