SlugLord waiting for the Autumn

Inspired by an original 2d concept created by Justin Gerard, with Chiara Rovoletto, a friend of mine, we created this 3D Image.
We worked with Zbrush, Maya, Substance and Vray.






Awsomely, slimily regal :slight_smile:

One tiny and obsessivley picky observation is that it appears he’s looking at the gem in the staff; maybe the staff needs to be angled away from that eyeline?, as in my hastily
adjusted version which I hope you don’t mind me toying with :slight_smile:

Great share! I am glad you posted a grayscale. My first thought was AI.