I’ve yet to see this used by anyone and it’s very time-saving.
Just long press (half second or so) on the preview window in the slate material editor (see attached) and you get an option to add a textureMap, controllers to any of the exposed values or maps.
You can long press on all Materials, Maps to get options associated with that map type.
I had to give myself a pat on the back when I discovered this today
It lends itself to a more fluid workflow when adding maps to SME.
Hmm, i’m using this method constantly and i was pretty sure Ludvik did address this trick in his video. Anyway, it never hurts to popularize SME, as there still are people who uses archaic compact material editor. Can you believe it? :]
No as I’m in the process of developing a script for it. Maxscript functions are really limited for sme but I hope it’s like the next mini rappatools for sme.
I can’t believe most tutorials still use the compact one.
I am mostly using compact editor, especially for simple materials, but that’s probably just a bad habit.
For complex materials with many maps, and a lot of nested stuff, slate is priceless.
Slate is usable only when you have a multi-monitor setup, otherwise it takes enormous amount of viewing space. In my case to fully switch to slate I would need 3 monitors. Working with compact is somehow much faster for me, with rare ocassions of switching to SME to arrange some maps in material and then reverting to compact again.