I have a task that I might need to do for a job in the very near future where smoke will form into a word. So far I have tried a few things… I have a PFlow firing particles at my word object which those particles find the word object and stick. Along with that I have a bodyforce object to make the smoke stick more to the words. It’s working prety well so far, but I’m wondering how can I make the smoke more defined so it’s readable as a word? Right now it just sorta of surrounds the letters in a blob and is not very readable…any way to like suck it in more, make it condense? Thanks!
Hello,
Can you show us your settings or attach a sample scene so we can take a look what is going on?
Probably increasing your conservation quality might help.
I think I got it going now…after some more reference from client it’s a bit different than I thought, but if I have any questions I’ll post here! Thanks!