Any recommendations for a cloud or smoke material? Especially for use with a particle system and facing particles.
Use whatever traditional map you like, just spice it up with a 2Sided shader. In a dense particle cloud 2sided with GI can do wonders. ![]()
Best regards,
A.
Quite nice! I would lower the opacity of individual particles to get some nice gradients where the cloud is not so dense. Just my two cents.
Best regards,
A.
