Hello !
So in this thread http://forums.chaosgroup.com/showthread.php?91547-Snowy-guesthouse/page2 guys asked me to do a library of snowy pine trees.
Since i’ve done only one tree for that project and i even forgot where are the sources - i’ve done first take from scratch.
You can see the result in attachment. Height if this tree is about 3 meters. I plan to do about 12 trees with 1 meter difference each, also about 3-4 young trees from 1 meter to 2 meters high.
If you have any ideas of types of trees you wish to have in this pack - let me know, i can do them also (i think)
This is fast preview render of first tree from all sides.
I am not making these for closeups, here distance to camera is 12 meters.
I will make a scene with some environment for this to see how trees fit in something real.
Let me know what you think !
Also i’ve developed steady workflow for snow creation. If you need anything complex covered with snow - let me know, i can help with that
- On the first tree, the top o f the tree look “trimmed”. Probably not but usually it’s more “pointy”
- I’m not a fan of the snow on the bottom of the trunk, but maybe it’s realistic
- Try to avoid snow “pack” that look like tubes, the image in the other post was almost perfect. Either you have a big thickness of snow but then the tree is completely covered and you barely notice the green of the tree, either you have more a thinner amount of snow (which I prefer, and which is more usable, but also probably harder to do in 3D) but then it’s more noisy, less “packy”
- Also on the other image, you had some feeling of the weight of the snow, that was excellent. Don’t over do it though.
Making trees of various heights is a great idea, try to go as high as possible (15m) because we often need bigger trees and scaling has his limits!
This is great plugin and I know about it. Problem is that it works on geometry level. I am creating snow with particles, because there is a lot of planes here with needles textures at random angles. It will take ages for this plugin to compile geometry of snow on a tree like this. Also i have realistic behaviour because particles are behaving themselves like real snow, accumulating on large surfaces.
Thanks a lot for your observations. Once I will achieve correct look of this template - other trees will be easy and fast to create. You know that feeling when you’ve done a thing once, did not save sources and it is hard to reproduce it
Anyway, updates coming soon!
I agree that the snow in your original image looks better than what you have here. If you considering creating a library of snow covered pines for sale may I suggest.
Maybe 3 age/size ranges and a few iterations of each?
Snow as User adjustable vray material.
Possibly a small, med and large amount of snow as variations? Or perhaps just two variations of snow depth.
Thanks for comments, I am working on correcting these things. Also it is a good idea about creating different amount of snow, will consider that.
Also yes, my idea was to create several different aged trees with iterations.
I like those trees, they look awesome! Thanks for pointing on them. I think I’ve created mine from that image checking these turbosquid trees as reference, as I’ve created them some time ago for another project, that’s why I don’t have sources and there is actually only one tree :))
Anyway, thanks for support, I’m working on another iteration.
So holidays passed and i have another iteration of trees.
First is 7m high and second is 12m high.
I used Vlado for scale, and looks like he likes them !
Both are full of snow - i will make less snow version a bit later, after i finish these iterations.
I plan to make 20 trees of different height. Each will have 2 different snow amount - low and high.
Trees are quite heavy in polycount (2M+) , but i don’t think that nowadays it is a problem.