Saw this posted over at the Maxwell forum. I haven’t tried it yet but the demo vids look pretty promising - and it’s free!
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Motiva SOAP is a free realtime postproduction tool witch allows not only change colours of the entities but their influence in the whole scene.
Probably the best way to understand what’s Motiva SOAP is look at this video.
Why free?
Motiva SOAP is free and ever will be, Motiva SOAP was designed with educationalpurposes, our intention is sell a full tutorial of how it’s made this app step by step, line byline. Covering topics as ‘why is so important the linear conversions?’, ‘the maths behindthe colors’, ‘what’s the way you must focus a realtime app’ , basic shader development…
Until we have a publisher for it we can’t guarantee if it will be released as open source for every one or only for the people that purchase the tutorial.
Requirements
- DirectX 9.0.C June '08 or newer
- Microsoft Framework 3.5 (handled by the installer)
- C++ Runtime Libraries (handled by the installer)
- Pixel Shader 3.0 capable card
Agreed, but it’s the potential to bypass some complex masking that interests me the most. You can achieve it all manually with passes/masks, but the way you can quickly adapt a colour and have it affect GI/reflections is harder to do manually.
It’s a bit of setup up front though. I need to experiment to see how the render times stack up in practice.
Not sure I’d agree - Swap allows you to change textures as well so the incorporation of normal information and UV information gives it a greater range for materials. That’s a pretty neat trick too, at least IMO