Here are a couple of images of my latest efforts…I rendered these out (1.5 million polys 10hrs 20 mins)to 150 dpi 40" x20" then resampled up in PS for a 200 dpi 5 footer.
I am not satisfied with the Shore line RIP RAP. I don’t know how best to handle the Displacement mapping yet to get a good shoreline. It looks like carmelcorn to me.
The sea wall could do with either blending between rocky / sandy or an easier approach would be to build a low wall between the rocks and the sand… assuming the shore is manmade.
olitech…Thanks for the textures…not sure how to use them though.
my shore line is just a displacement map…Thats why it dosent look so great. I took my contours and made a terrain, Then detached the polys that I wanted for the rocky shoreline to another object group. I just can’t get anything to look the way I really had hoped for?
I tried uv mapping faces..then box…nothing really helpful. Then I used normals and that is how I got what I have now.
Hi Helpdesk
in the begining you said that you rendered your images to 150dpi how do you that in max? I mean how can you change the dpi. I always wondered how the dpi can be changed in max.
cheers
You cant in max - only by opening in ps afterwards and using the image size command. You have to use the (print width x dpi = horizontal pixels + print height x dpi = vertical pixels) formula to work out the amount of pixels you need and then render that.