[solved] Color bleeding from HDRI doesn't seem enough

Hi all,

I’m doing some tests with HDRI and shadow catcher.

In the attached image, I feel there should be more color bleeding from the HDRI onto the sphere.
What would be the best workflow to achieve that?

Thank you.

If you need more pronounced or different GI from the shadowcatcher for some reason, you can use rayswitch map or material for this.

Thank you.

EDIT: I deleted my question here.