I’m looking for the Environment/Background Switcher feature alternative in Corona. With E/B Switcher you could assign a different background image (or leave the background a solid color) while illuminating the scene with another environment image.
I have noticed a Corona RaySwitch material type in no time, assuming it would do the trick but couldn’t figure out how it works. Direct visibility appears nowhere, Global Illumination is just as assigning the image to the Env. slot.
Currently I want to illuminate the objects with the hdr background, but render the background as a solid color (or another background).
I’ve added the hdr on the Global Illumination (1st) slot. It is also visible in the background.
I can render it with alpha and change the background in post, but I need to see the appearance on that certain background and adjust some material parameters accordingly.