[solved] Flat Diffuse render pass

Hello All, I’m trying to render out a flat diffuse render pass (just the bitmap colours, no shading at all, as if it were 100% self illuminated), I’ve seen that the CShading_SourceColor render element does something close, but it renders out very dark. Does anyone have any ideas why?
Many thanks

It’s probably linear, you’ll have to apply a gamma correction to it I guess.

Cheers Pokoy, that seems to work! :slight_smile: