[solved] Realistic snow in Corona

Hey guys, I am currently working on a project that includes lots of snow and I am kinda stuck in making it look realistic - precisely, I’m stuck with creating believable sparkles. Is there anyone who did it before so he could help me a bit with that? Thank you in advance :smiley:

P.S. Here is some quick references about the looks I am trying to achieve.


Here is my super quick attempt as you asked mostly for the spark effect. Basically I rendered a normal map of tiny rectangles scatter on a plane, then used this map as bump for the snow material. If you look at reference photos, you can see that the snow has tiny flat surfaces in it, and they reflect sun at different angles. The trick is to recreate this. So here it is. It would of course require more material tweaking and would look much better with proper SSS/translucency/refraction.

I am attaching render + max2014 scene.


snow.zip (2.21 MB)

Wow! That was quick Maru :laughing: Thank you very much, it is looking great even with that basic setup! I have downloaded the scene and I am gonna check it out.

oh my god what a result. looks perfect

maru & rawalanche, booth are nice results - thx for sharing this with us :smiley:

Oh my freakin’ God Rawa :smiley: that is completely insane! Thank you very much also - will definitely check it out! <3

EDIT: I was breaking my head over why doesn’t the scene look exactly like yours (missing small micro displacement)… then I went over and re-read the post and installed the latest daily build :smiley: Working amazingly good right now!!! Love you man! :smiley:

Thank you for the tips :smiley: Yeah, I have tried it but the RAM usage is insane. Since this is some personal project, which I am doing on my home PC, the RAM usage goes up to 16GB in a matter of minutes. Will have to render it on REBUS in the end I guess, but for previews without vector disp. it will be just fine =)

EDIT: Added some quick fiddle from testing environment :smiley: raw render, no post

brrr…cool :slight_smile:

Hey tomislavn,

Nice results already, without vect. displ.
So did you simply plug the snow noise texture into the material bump slot?

Also, could you save Rawa’s awesome test scene in Max2015 please? I have not upgraded yet as I’m right in the middle of a project that needs some nice fresh snow :smiley:

Thank you.

This snow is insane!
Can i ask how did u make the vector displacement? Is it zbrush noise? Did u sculpt it in zbrush and than exported or is procedural noise ? I’m quite noobie, so please explain if you wish. Thank you.

once i tried vector displacement maps from zbrush to 3dsmax/corona but i never succeeded. Any helps in relation with the snow and vector displacement thing ? Thank you

Hello user, can someone convert the 2016 Max scene to 2014?
Thanks a lot!

Here:
2014Snow.rar (938 KB)

thx maru!

Reviving an old thread for C4D users.

Would someone be kind enough to take a screen grab of the material setup so I can have a go at recreating this in C4D?

Cheers

Bear in mind, it’s not converted over to the PBR mode!

Many thanks Tom, do you know if we’ve got vector displacement in C4D yet?

Because I like the rotating smiley while rendering. It´s the most popular one. Can´t live without it. V-Ray does not have this.

Good Luck

I think you’ve mixed forums, Vray users goes here: http://forums.chaosgroup.com/ ;]

Not always the most popular things in life are the best solutions too… Be open minded and stop following the mass! :smiley:

Dionysios -