Hello,
I am trying to understand how to set CGeometry_ZDepth Render Element to have this kind of map.
I don’t find any tutoriel on the web..
thank you by advance.
Yanosh
There is CGeometry_ZDepth render element for this, and the settings are rather straightforward. What exactly are you having troubles with?
Hello… Thomas M Grimes, just explain to me on Corona Render FB,
Thank you.
? well ? im also having trouble. this is just really confusing to set up. why do i need to set “render only masks (disable shading)” on? cant i just enable the effin multipass, select render elements and im good to go? really really confusing. i kinda managed to get it but i dont know what i did and i want to understand what im doing. cant work like that. i hope they make it easier to hable all render elements.
in production i, one time, have selected the zdepth renderpass and i just got a black image. not nice after hours of rendering to get back to something like that. in vray it works. i select the freaking elements and it goes…its easy, its straight forward.
You don’t need to render only masks for zdepth to render, it will render quite happily along with a full beauty pass etc. If it is totally black, then the near and far ranges are not set properly for your scene - since every scene is different (close up of a watch, from 0 to 10 cm maybe, front room in a house maybe 10 feet, field outside maybe a mile), there is no “standard” or “always works” values for the near and far distances, you have to set them appropriately.