some archetectural rendering



coments are welcome

The second one is great! :wink:

Gonçalo

I like the girl’s legs better… :lol:
Anyway, I agree with Gonçalo. The second one is the best.
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Rick

Yep, second one really stands out.

The first one has the exact same tree copied several times.

The last one looks fake with those people in it.

regards,

flipside

The plants in the second are very natural.

Did you arange those in MAX or comp them in PS?

--Jon

i think the plants in the middel is just a normal where the building is placed in.

looks great. one question serge,
especially with pic 2…did you only use a single point light for the sun/shadows and the rest with skylight/hdri, or are there also hidden omnis in the scene, to illuminate the shadow areas?

great work serge 8) grovey Mat’ls did you use standard or VRay?

Nice Work! :wink:

The second is very beautiful, very real!

Congratulations!

thanks for the coments

I agree i prefer the second to

to jon plants are comps in psd with real pics of the place and some of my library

to plastic just a direct spot

to R2J2 standart material

some other pics of the same building

I’m working now for the interior



Very nice like, them a lot
you have matched the grass to the building perfectly…seamless…any tips or tricks you use ???

Natty

i mint the lights is good the gras is LOL nice very good

just the material on the walls is too clear like not have textures

trie wit some stuco texture and some rust place on the walls

PLZ say more for the Gras method PLZ

Forgive me sinner but if this is a new build why would there be rust on the walls ??

i like very much your pic…
can yo post your settings for compare with us…
congratulations

becouse on the all best new buildings have some tash from the water rain and never have that clear materials Never

now is 100% clear get the Photo Images and see good the one new buildings

you never see clear like that materials

its sooo clear

nice images. the balance of lighting is well done, showing both the exterior elements and giving a peek at the interior, something i have always found tricky when rendering exterior shots with that many windows.

but the ones without real ppl/cars are tons better.

from a practical standpoint of showing scale i know the ppl are somewhat neccesary, but i dont feel like there are any problems with understanding the scale of the ones without the ppl.

maybe ive just seen those damn ppl to much to be objective heh.

wow!

Really nice images, Compliments!!

can u give us more details, about glass and grass?.. is it displaced?..

Lighting settings are very very realistics.

Hey nice work Serge…besides some dodgy matting on the trees, the images are very well executed.

Nice design too.

wow… impressive… !
i like it…

/mario’

the glas looks great. is it possible to get informations about the materiel and the settings ?