Hi, we’ve noticed on some assets that Corona is displaying the error “Render had to be aborted because a bitmap on disk changed and is being reloaded”.
It seems to be isolated to 3DS Max standard bitmaps when they are loaded in the material editor (slate and compact) during IR.
Where is the best place to upload the problem scene?
Devs - is it possible to have the Converter operate so that the Max Bitmap > Corona Bitmap button only affects the selected object or slot? Right now I don’t believe it respects that radio button choice on the bottom left and just does the entire scene.
If this is happening only with Max Bitmaps then I am afraid we may not be able to do anything about it. If it’s happening with Corona Bitmaps as well, please let us know.
“Materials of selected objects only” - this seems to be working as expected - only the Max Bitmaps of the selected objects are converted
“Selected material editor slot only” - this seems to be working in the compact material editor only