hi guys this is the wip modeling for my next scene and a lil wip of one of those lets c what ya think !! polymodeling all in max
great modelling skills zuliban
i ll b thankfull if u post the wireframes of all these stuffs.
so that i can learn something from u
thanx in advance
good work, good modelling and great details as always ![]()
ohh yeah baby… this models looks very detaild…
/.mario’
Great modeling zuli ![]()
bye
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Great work as usualy Zuli.
Hey any chance you could make a quick little tut on how you made the first chair. The fold and crease in the material are very good and i would love to see how you did that with polymodelling!!!
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ill tell you how he did it. skill and patience! If you have a pretty detailed mesh or plan on having a highly meshsmoothed mesh, then selecting vertices and moving them along with soft selection works for me. Of course im lacking in the first two. the skill and patience.
heheh.
Thanks for the heads up ![]()
Wow. That top chair must have been really difficult. Could you please tell me how you accomplished that?
Great job :!:
Any hints on your method behind those wrinkles? I love how they terminate.
--Jon
hi guys thx for the commentaries here are some low polys wires…
well about the metod just box modeling loop and ringin and to make details just use the triange method like this :
1.start whit a triangle we know triangles on meshes do a lot of errors we will use it to do a quad later
2. we cut there and the trinagle will become a 4 sided poligon
3 move that up
and the final result
and a little skin test on my character ![]()
Great modelling job … your attention to detail is very good ..and thanks for the tips ![]()
Hey, great character. Love the ears and forehead
It’s a perfect candidate for Translucency ![]()
Thanks for the great instruction. I see what you’re saying, thanks ![]()
--Jon