Advanced Seashell…
This is Seashell second edition
Vray GI, AreaLight, DoF and Displacement
Advanced Seashell…
This is Seashell second edition
Vray GI, AreaLight, DoF and Displacement
I miss some Translucence and Caustics… ![]()
Hehe… Very nice pic… a littel to black?
robert
whoh that is really amazing man, nice work, the only thing to say is that you could try some kind of SSS
looks like a very natural shot, but i think theres a tad too much DOF. Nice texture ![]()
agreed. i think the DOF should still be there, just less of it.
the inside of the shell seems to be a lil too smooth…although this may be due to the DOF droping out detail as it recedes in space.
the texturing and lighting are spot on.
nice image.
very nice, i.m.o. the dof looks natural because a seashell is quite small and this is what happens in macrophotography, i’ve seen carrenders with more dof (micromachines?)
anyways, keep up the good work, looks awesome :!:
Wow! nice materials.
Are they maps or procedural?
--Jon
I used SSS inside surface (Translucence with texture),
Material was made myself (wood texture & Photoshop… ) ![]()
this screen without Dof