https://thilima.com.br/course/coronarender (with english subtitles - soon)
All Images done with Corona Renderer with No Post production.
I use a 6900k processor. Render times variated between 2:30 and 10:00 mins per image
In fact I don´t care so much about Passes cause its too relative with your settings.
For example:
GI x AA = 8 - you will probably have more passes, but each pass will be faster than GI x AA = 16
GI x AA = 16 - you will have less passes, but each pass will be slower than GI x AA = 8, but the final rendertime will be similar
So, for me doesn´t matter the number of passes, I just care about Noise Level Limit. In my scenes I usually finish the scenes with 4 to 6% of Noise. In daily (1.7 versions) you can use a higher noise level for some scenes, something like 6 to 8 (some cases 9 or 10, depending on details and textures on your scene)
hi thilima, those are very nice realistic renders! congrats
for me yes its better to use noise level instead of render pass.
I heard that devs had a plan to remove render pass once when adaptivity / noise level already stable.
btw, are you sure you used 6-8 noise level? that will still very noisy in my scenes, my standard is about 2.5-3.5
• In the same scene we have detailed Grass and Flat walls. In this case you can save 2 versions of denoised render and mask it on post. More denoise on flat areas, less denoise on complex, thin objects or tiny detailed areas.
The important thing is: If your scene dont have so many details, complex textures and bumps/normals you will be able to use a 6-8% noise level because you will not have so much details to lose after denoise it. That´s why it depends so much and is hard to set a rule for it
Great works here! its amazing how you achieved such clean photorealistic noiseless results in 2mins 30secs on a 6900k processor. i use higher and i doubt i can achieve same results at such a render time… is 1.7 build WAY faster than 1.6?
1.7 is getting really faster, soon they will release a “massive direct light speedup” and I´m very excited for that, but all of these renders was on 1.6