Hi longtime i didnt post anything..
Well i just wanted to make something else but clean architectural things…
something with more live in in it.
the tree was moddeled in max, exported to z-brush just for fun,
reimported to max (no displacement on the tree , pure geometry), material for the wood is only a simple color together with a dirtmap …
well i know this could be much improved.
on the ground some vray displacement for the “grass” ?
the water is a collapsed dreamscape see
the leaves are from those great “ivy-generator” you can find at maxunderground.com
the material of the leaves i have improved with vray´s two sided material to fake the sss on the leaves
thats good enough, thoug i know it could be much improved.
ah yes and on the wood of the tree, i used a dirtshader..
Mirko
2
Hey - that looks very nice!!!
Is this your “ivy contest” entry at the 3dmax.de forum? 
oh i didnt know anything about that
how much can i win there ?
Tom

Mirko
4
You can win nothing less than a handshake with one of the forum admins at the “TingelTongelTag”*. 
It’s more a quick fun-contest - cause the whole forum is so thrilled about the evy program. :lol:
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*) The TingelTongelTag (TTT) is an annual 3ds max usermeeting with barbecue and a lot of beer.
That’s awesome man! Do you mind sharing your leaf material? I’ve been trying to achieve that look with vray2sided material and have had no success.
here´s the link to the maps and a matlib…
http://www.tom-schuelke.com/forum/ivy.rar
Thats pretty cool Tom 
Oh and thanks for sharing the ivy mat, very generous!!
Hello Tom,
I like the image 
Thanks for sharing materials with us 
Regards
Srdjan
awesome. could you care to tell me how you did the first render? thanks