# something wrong with material editor(slow materials showing)

**URL:** <https://forums.chaos.com/t/something-wrong-with-material-editor-slow-materials-showing/12575>\
**Category:** Issues\
**Created:** [October 21, 2006, 12:00pm UTC](https://forums.chaos.com/t/something-wrong-with-material-editor-slow-materials-showing/12575 "2006-10-21T12:00:10Z")\
**Posts on this page:** 18\
**Page:** 1

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**Author:** ![lukx](https://dub1.discourse-cdn.com/chaosprd/user_avatar/forums.chaos.com/lukx/32/38289_2.png) [@lukx](https://forums.chaos.com/u/lukx)\
**Post date:** [October 21, 2006, 12:00pm UTC](https://forums.chaos.com/t/something-wrong-with-material-editor-slow-materials-showing/12575/1 "2006-10-21T12:00:10Z")

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There is something wrong with opening material editor, slots are loading really slow. It’s only when vray is used to present material. When using standard it’s okay. Enyone else noticed the same problem with new build?

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**Author:** ![joconnell](https://dub1.discourse-cdn.com/chaosprd/user_avatar/forums.chaos.com/joconnell/32/36063_2.png) [@joconnell](https://forums.chaos.com/u/joconnell)\
**Post date:** [October 21, 2006, 12:11pm UTC](https://forums.chaos.com/t/something-wrong-with-material-editor-slow-materials-showing/12575/2 "2006-10-21T12:11:15Z")

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Yes - and I’m not using large bitmaps either, just glossy reflections in most cases.

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**Author:** ![lukx](https://dub1.discourse-cdn.com/chaosprd/user_avatar/forums.chaos.com/lukx/32/38289_2.png) [@lukx](https://forums.chaos.com/u/lukx)\
**Post date:** [October 21, 2006, 12:34pm UTC](https://forums.chaos.com/t/something-wrong-with-material-editor-slow-materials-showing/12575/3 "2006-10-21T12:34:55Z")

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for me it’s loading slow even when there are just pure grey samples and it’s on E6700 with 4GB ram.

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**Author:** ![vlado](https://avatars.discourse-cdn.com/v4/letter/v/779978/32.png) [@vlado](https://forums.chaos.com/u/vlado)\
**Post date:** [October 21, 2006, 1:40pm UTC](https://forums.chaos.com/t/something-wrong-with-material-editor-slow-materials-showing/12575/4 "2006-10-21T13:40:39Z")

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Which max version is that? What licensing scheme are you using? It might be slow because V-Ray is trying to obtain a license every time that it renders a ME slot; if there is a problem obtaining the render license, this might take a while.

Best regards,  
Vlado

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**Author:** ![lukx](https://dub1.discourse-cdn.com/chaosprd/user_avatar/forums.chaos.com/lukx/32/38289_2.png) [@lukx](https://forums.chaos.com/u/lukx)\
**Post date:** [October 23, 2006, 7:41am UTC](https://forums.chaos.com/t/something-wrong-with-material-editor-slow-materials-showing/12575/5 "2006-10-23T07:41:43Z")

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I’m using software lic and 3dsmax 9 x 64. so what can we do with joconnell to have it work like RC2.

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**Author:** ![vlado](https://avatars.discourse-cdn.com/v4/letter/v/779978/32.png) [@vlado](https://forums.chaos.com/u/vlado)\
**Post date:** [October 23, 2006, 8:35am UTC](https://forums.chaos.com/t/something-wrong-with-material-editor-slow-materials-showing/12575/6 "2006-10-23T08:35:48Z")

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Ok, the next question is if your license server (VRLServer.exe) is running on the same machine or on another machine in the network.

Currently on Win64, V-Ray requires that the VRLServer.exe is used to grant the rendering license; in difference on Win32 machines if there is a local license installed, V-Ray will use it directly without requiring the VRLServer.exe to work.

Since in the Win64 case, the communication between V-Ray and VRLServer happens over the network, I suppose this may be where the problem occurs. When you click the Edit/Set license server info in the Render scene dialog, what do you have there?

Best regards,  
Vlado

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**Author:** ![lukx](https://dub1.discourse-cdn.com/chaosprd/user_avatar/forums.chaos.com/lukx/32/38289_2.png) [@lukx](https://forums.chaos.com/u/lukx)\
**Post date:** [October 23, 2006, 8:49am UTC](https://forums.chaos.com/t/something-wrong-with-material-editor-slow-materials-showing/12575/7 "2006-10-23T08:49:16Z")

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VRLServer.exe is runnig localy on machine that is using vray.  
In edit/set in License server I added : localhost (this is how it was in RC2)  
Connection port: 30303 (default). Online auth (empyt) - what is it for anyway?

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**Author:** ![Paul\_Oblomov](https://dub1.discourse-cdn.com/chaosprd/user_avatar/forums.chaos.com/paul_oblomov/32/41296_2.png) [@Paul\_Oblomov](https://forums.chaos.com/u/Paul_Oblomov)\
**Post date:** [October 23, 2006, 9:12am UTC](https://forums.chaos.com/t/something-wrong-with-material-editor-slow-materials-showing/12575/8 "2006-10-23T09:12:24Z")

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Hm. I think, that on win64 with max9 x64 (and of course max8) you can copy folder Program Files (x86)\Common Files\ChaosGroup (from 32-bit VRay) to Program Files\Common Files\ChaosGroup (this is the default folder, where native 64-bit programs store their files) - in this case you don’t need to run lic server every time you launch max9 x64. It will work as in max8 with x86 VRay.

1.

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**Author:** ![lukx](https://dub1.discourse-cdn.com/chaosprd/user_avatar/forums.chaos.com/lukx/32/38289_2.png) [@lukx](https://forums.chaos.com/u/lukx)\
**Post date:** [October 23, 2006, 9:37am UTC](https://forums.chaos.com/t/something-wrong-with-material-editor-slow-materials-showing/12575/9 "2006-10-23T09:37:56Z")

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> [@Paul Oblomov](#):
>
> Hm. I think, that on win64 with max9 x64 (and of course max8) you can copy folder Program Files (x86)\Common Files\ChaosGroup (from 32-bit VRay) to Program Files\Common Files\ChaosGroup (this is the default folder, where native 64-bit programs store their files) - in this case you don’t need to run lic server every time you launch max9 x64. It will work as in max8 with x86 VRay.
> 
> 1.

I did it and the problem is still the same.

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**Author:** ![vlado](https://avatars.discourse-cdn.com/v4/letter/v/779978/32.png) [@vlado](https://forums.chaos.com/u/vlado)\
**Post date:** [October 23, 2006, 10:04am UTC](https://forums.chaos.com/t/something-wrong-with-material-editor-slow-materials-showing/12575/10 "2006-10-23T10:04:10Z")

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Lukx, please check your private messages.

> [@Paul Oblomov](#):
>
> Hm. I think, that on win64 with max9 x64 (and of course max8) you can copy folder Program Files (x86)\Common Files\ChaosGroup (from 32-bit VRay) to Program Files\Common Files\ChaosGroup (this is the default folder, where native 64-bit programs store their files) - in this case you don’t need to run lic server every time you launch max9 x64. It will work as in max8 with x86 VRay.
> 
> 1.

This will not work, as the license number for a true 64-bit program is different from that for a 32-bit program. That’s why the vrlserver needs to be running on x64; it is a 32-bit program and so uses your existing license key. If it were a true 64-bit program, you’d need to get a new license key. This is because the CPU identifies itself in a slightly different way to 32-bit and 64-bit programs.

Best regards,  
Vlado

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**Author:** ![Paul\_Oblomov](https://dub1.discourse-cdn.com/chaosprd/user_avatar/forums.chaos.com/paul_oblomov/32/41296_2.png) [@Paul\_Oblomov](https://forums.chaos.com/u/Paul_Oblomov)\
**Post date:** [October 23, 2006, 10:04am UTC](https://forums.chaos.com/t/something-wrong-with-material-editor-slow-materials-showing/12575/11 "2006-10-23T10:04:39Z")

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Your lic server were launched ?

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<div class="post-metadata">

**Author:** ![Paul\_Oblomov](https://dub1.discourse-cdn.com/chaosprd/user_avatar/forums.chaos.com/paul_oblomov/32/41296_2.png) [@Paul\_Oblomov](https://forums.chaos.com/u/Paul_Oblomov)\
**Post date:** [October 23, 2006, 10:11am UTC](https://forums.chaos.com/t/something-wrong-with-material-editor-slow-materials-showing/12575/12 "2006-10-23T10:11:49Z")

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I’m telling about max9 64-bit. Why when I delete this folder (in program files) VRay asks for a license ? It really works again, when this folder (with lic info from 32-bit) is back.

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**Author:** ![vlado](https://avatars.discourse-cdn.com/v4/letter/v/779978/32.png) [@vlado](https://forums.chaos.com/u/vlado)\
**Post date:** [October 23, 2006, 12:17pm UTC](https://forums.chaos.com/t/something-wrong-with-material-editor-slow-materials-showing/12575/13 "2006-10-23T12:17:11Z")

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> [@Paul Oblomov](#):
>
> I’m telling about max9 64-bit. Why when I delete this folder (in program files) VRay asks for a license ? It really works again, when this folder (with lic info from 32-bit) is back.

\<shrug\>It doesn’t work for me either.

Best regards,  
Vlado

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<div class="post-metadata">

**Author:** ![Paul\_Oblomov](https://dub1.discourse-cdn.com/chaosprd/user_avatar/forums.chaos.com/paul_oblomov/32/41296_2.png) [@Paul\_Oblomov](https://forums.chaos.com/u/Paul_Oblomov)\
**Post date:** [October 23, 2006, 3:27pm UTC](https://forums.chaos.com/t/something-wrong-with-material-editor-slow-materials-showing/12575/14 "2006-10-23T15:27:13Z")

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Strange (shrug twice). Maybe it’s because I’m using win2k3 ? :roll:

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**Author:** ![vlado](https://avatars.discourse-cdn.com/v4/letter/v/779978/32.png) [@vlado](https://forums.chaos.com/u/vlado)\
**Post date:** [October 23, 2006, 5:07pm UTC](https://forums.chaos.com/t/something-wrong-with-material-editor-slow-materials-showing/12575/15 "2006-10-23T17:07:51Z")

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Could be… I was testing on Vista Beta 2 64-bit edition.

Best regards,  
Vlado

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**Author:** ![mmrender](https://avatars.discourse-cdn.com/v4/letter/m/4af34b/32.png) [@mmrender](https://forums.chaos.com/u/mmrender)\
**Post date:** [November 3, 2006, 9:03am UTC](https://forums.chaos.com/t/something-wrong-with-material-editor-slow-materials-showing/12575/16 "2006-11-03T09:03:23Z")

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hello,  
I don’t know if you solve the problem but I can tell that we have the same problem here. We have two licenses, one with a dongle and othe with licensing software, running VRAY RC3 64bit with max 9 64bit in both computers, and the material editor is really slow no matter size of textures or plain colours.  
If you find a solution, please let us know.

thanks,  
Manuel

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**Author:** ![vlado](https://avatars.discourse-cdn.com/v4/letter/v/779978/32.png) [@vlado](https://forums.chaos.com/u/vlado)\
**Post date:** [November 3, 2006, 9:22am UTC](https://forums.chaos.com/t/something-wrong-with-material-editor-slow-materials-showing/12575/17 "2006-11-03T09:22:09Z")

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> [@mmrender](#):
>
> If you find a solution, please let us know.

The solution is an updated build, which I can send to you if you send me an emailt to [vlado@chaosgroup.com](mailto:vlado@chaosgroup.com).

Best regards,  
Vlado

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**Author:** ![domi](https://avatars.discourse-cdn.com/v4/letter/d/d9b06d/32.png) [@domi](https://forums.chaos.com/u/domi)\
**Post date:** [November 8, 2006, 2:30pm UTC](https://forums.chaos.com/t/something-wrong-with-material-editor-slow-materials-showing/12575/18 "2006-11-08T14:30:39Z")

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don’t know if this is any help, but going to the systems rollout on the vray panels, adjust the raycaster params - up the dynamic memory limit seems to make the mat editor load abit faster… or it might have nothing to do with it 😉
