Hi everyone! This is a super high quality 3d model of Sony Headphones WH 1000X M3 we made for your shop. As usual, made with Cinema 4D, Corona and a touch of Photoshop. You can find the model here: https://www.lucydreams.it/shop/
Where you modeling this Headphone? Max?
Great Job!
Thank you! All the modeling was made with Cinema 4D.
Nice!
I bought a couple of your interiors before - I always like the look you get.
A question though… Are you managing to get the subtle textured plastics done with bump alone?
I’ve pretty given up on coronas bump, as I can never get it crisp enough and have resorted to using displacement for textured like this. But it seems like overkill for the scale
Thanks! In my experience, you can get a very good result using height map in bump channel. That said, the headphone plastic material is made with a normal map in bump channel and a height map in displacement channel with a very small value in the Max level. That’s always the best solution in my opinion, specially when working on closeups and also when textures comes from a Substance Painter workflow.





















