South-mediterranean interior

i am working on this interior image ,having some problems with curtains…
it´s not finished so i would like to read some c&c.

thanks in advance

:smile:
Good Image a bit dark.
Buff it up a little it looks too flat. More Contrast.
Curtain on the right need work.
Overall on the way to a good render

Hughg

I like the details around every corner. Makes me want to see the kitchen and patio.

--Jon

thanks a lot, i´´m sorry but there´s no kitchen and patio for this proyect . :smile: but there are some exteriors .
i think they need sth more , it would be great to use a displacement map in the first one stones… an d what else… let me know…



thanks in advance

i use displacement map for curtains… worx solid :slight_smile:

Interiors are killing me personally… i just submitted 4 different ones to the farm before going home. Is not my fault that many Architects design a building without taking in consideration the actual final lighting of the interior.

I am still sticking with an idea of perfect light simulation as it shoud be in real life… and i still do all interiors with only 1 vray light and plenty of environment bouncing. I wrap tube around the model, multiply “Generate GI”… kinda works like HDRI, altho faster :slight_smile:

Manray light is correct, if this would be a ready made house… just get you camcoder put manual (default) settings and walk in that living room. I bet the result will be very similar. I am not a pro, many people may disagree with me but i am not rendering a frame that takes more than 8 minutes to render on 720X576… ok, we can compensate secondary bouncing by using photons, or second IMAP: mult: 1.0 1,5…
but that takes 2,3 times longer to render… I Simply put a light blue OMNI in the center of the interior, switch off SHADOWS and multiplier to 0.2 - 0.3… done, fake but works faster.

I am a perfectionist, but i am NOT when i have 5 deadlines a day. In this case if manray thinks or other people suggest that corner is dark, USE curves in photoshop, correct balance…or use Shadow Highlight filter for christ sake :slight_smile: