sp3 vector displacement

Vector Displacement is basicly only usefull when you are sculpting something and for this its perfect. You can take your mesh into scultping app, sculpt it in any possible way can think of and then render out Vector displacement map out if it. The result from Low Poly Cage + Vector Displacement map should be IDENTICAL to the High Poly Scuplted Model. I don’t know if zbrush and mudbox support proper vector displacement map generation but when they do this should be possible and it you should get it with a single press of the button.

The second case where its usefull is when you are programming some effects like sea surface.

Then the funcionality of this vector displacement is very limited.

I think we could do vector displacement like in modo… :frowning:

The displacement in that application seems very easy and useful.
We’ll have to wait for something like that, i suppose.

<shrug> V-Ray is a rendering engine, not a modeller :slight_smile: It can render the vector displacement, if you have the respective maps already, and it allows you to create your own maps in certain cases. Beyond that, it isn’t our purpose to create sculpting tools.

Best regards,
Vlado

You’ve already got it, it’s called mudbox/zbrush

Ok, anyway if the vray vector disp. bake material could bake complex geometry and not only sculpted i think it will be much more useful.
I think the weakest point is this bake material.

Maybe in a future release we could see a more advanced version of this bake utility.

Of course i think your job is great.

Yes now I understand better.
I thought that with vector displacement, I would be able to displace a normal map with infromation of all 3 azis( x,y,z) as rgb channels. I see that it is different than this.
When I want to make grass displacement with bend strands, d you think the most memory effcient method will be a normal map in bump slot?

I think is possible to get vector displaced grass with the new tool in sp3.
The problem is to generate the apropiated vector displ. map.

Would be good to see example maps that create stuff like the landscape image here

http://www.tunckaradag.com/2008/12/v-ray-sp3-new-features/

http://www.tunckaradag.com/wp-content/uploads/2008/12/vray-vector-displacement.jpg

afaik that image is showing volume fog not vector displacement

there is one major limitation when using a vector displacement: you cannot adjust the map in secondary processing software like photoshop.
Often, when painting displacement you will go back and forth between the two. With vector map however there is no way to do that.

This is my try with vector displacement. What do you think?

higher resolution

yes! the heck, how did you do it?
:slight_smile:

The way it reads I think it is vector dis, the Environment fog is just above it.

Love it can you show us the map?

As Lele said. There is 3 displacement maps - for R, G and B mixed together. All of them is based on the same noise map.

By the way - switch “Use object mtl” is not working when Vector Displacement is used. Is this normal behaviour? Vlado?

Sorry for my English…

Yes, it’s normal. The 3ds Max materials do not support color displacement maps - they just return a single number.

Best regards,
Vlado

Procedural or bitmap? Mind posting the map? looks useful.

Procedural max noise map.
I’ll post max file later

made these with a gradient ramp the other day



OK - here is max 9 file.
This is my small contribution to this very usefull forum :slight_smile: