# SP4 thanks

**URL:** <https://forums.chaos.com/t/sp4-thanks/58726>\
**Category:** General\
**Created:** [June 1, 2016, 10:29am UTC](https://forums.chaos.com/t/sp4-thanks/58726 "2016-06-01T10:29:15Z")\
**Posts on this page:** 20\
**Page:** 2

<div class="post-metadata">

**Author:** ![khoross](https://dub1.discourse-cdn.com/chaosprd/user_avatar/forums.chaos.com/khoross/32/30378_2.png) [@khoross](https://forums.chaos.com/u/khoross)\
**Post date:** [June 2, 2016, 9:17am UTC](https://forums.chaos.com/t/sp4-thanks/58726/21 "2016-06-02T09:17:32Z")

</div>

Great work, thanks

---

<div class="post-metadata">

**Author:** ![matanov](https://dub1.discourse-cdn.com/chaosprd/user_avatar/forums.chaos.com/matanov/32/21656_2.png) [@matanov](https://forums.chaos.com/u/matanov)\
**Post date:** [June 2, 2016, 10:30am UTC](https://forums.chaos.com/t/sp4-thanks/58726/22 "2016-06-02T10:30:22Z")

</div>

> [@The Pendlel House](https://forums.chaos.com/t/the-pendlel-house/51140/3):
>
> Hey Lele,
> 
> Could you tell me when does the Denoiser work on the Reflection and Specular passes? I see that the RGB gets progressively denoised (talking RT GPU right now) on its own element, but can’t see the same for Reflection. Does the render need to complete for the denoising effects take place on the rest of the elements? Sorry if this seems to be a “stupid question” but I have a bucketload that I need to finish for a deadline and I can’t test much right now.
> 
> Best  
> alex

Denoising separate render elements one by one and showing the denoised result is not possible in 3.40.01. It’s planned for a future release.

---

<div class="post-metadata">

**Author:** ![padre.ayuso](https://avatars.discourse-cdn.com/v4/letter/p/9e8a1a/32.png) [@padre.ayuso](https://forums.chaos.com/u/padre.ayuso)\
**Post date:** [June 2, 2016, 10:40am UTC](https://forums.chaos.com/t/sp4-thanks/58726/23 "2016-06-02T10:40:57Z")

</div>

> [@Easy control over VFB from remote desktop software](https://forums.chaos.com/t/easy-control-over-vfb-from-remote-desktop-software/51145/7):
>
> Denoising separate render elements one by one and showing the denoised result is not possible in 3.40.01. It’s planned for a future release.

Oh, ok. So if I understand this correctly, it will still denoise the different elements at the end, right? Just not as it renders. Thanks.

---

<div class="post-metadata">

**Author:** ![matanov](https://dub1.discourse-cdn.com/chaosprd/user_avatar/forums.chaos.com/matanov/32/21656_2.png) [@matanov](https://forums.chaos.com/u/matanov)\
**Post date:** [June 2, 2016, 10:57am UTC](https://forums.chaos.com/t/sp4-thanks/58726/24 "2016-06-02T10:57:42Z")

</div>

> [@tashko.zashev](#):
>
> Oh, ok. So if I understand this correctly, it will still denoise the different elements at the end, right? Just not as it renders. Thanks.

It will use those elements for better denoising and will compose the result into the denoised RGB pass internally. For now it’s **not** possible to see the actual denoised elements. You can take a look at this thread for more info - [http://forums.chaosgroup.com/showthread.php?87178-Denoiser-testers-wanted](http://forums.chaosgroup.com/showthread.php?87178-Denoiser-testers-wanted)

---

<div class="post-metadata">

**Author:** ![padre.ayuso](https://avatars.discourse-cdn.com/v4/letter/p/9e8a1a/32.png) [@padre.ayuso](https://forums.chaos.com/u/padre.ayuso)\
**Post date:** [June 2, 2016, 12:19pm UTC](https://forums.chaos.com/t/sp4-thanks/58726/25 "2016-06-02T12:19:32Z")

</div>

> [@BSP tree parameter guide?](https://forums.chaos.com/t/bsp-tree-parameter-guide/51138/3):
>
> It will use those elements for better denoising and will compose the result into the denoised RGB pass internally. For now it’s **not** possible to see the actual denoised elements. You can take a look at this thread for more info - [http://forums.chaosgroup.com/showthread.php?87178-Denoiser-testers-wanted](http://forums.chaosgroup.com/showthread.php?87178-Denoiser-testers-wanted)

Ah that makes it clear then. Well, count me in for any testing you need. I know some may not use these elements, but they are an integral part of my workflow.

---

<div class="post-metadata">

**Author:** ![kosso\_olli](https://avatars.discourse-cdn.com/v4/letter/k/dfb087/32.png) [@kosso\_olli](https://forums.chaos.com/u/kosso_olli)\
**Post date:** [June 2, 2016, 12:29pm UTC](https://forums.chaos.com/t/sp4-thanks/58726/26 "2016-06-02T12:29:49Z")

</div>

Thanks for the great service pack!  
This point alone was the reason for me to install it instantly. No changes to the lights in RT are blazing fast!

(\*) V-Ray RT: Moving a light during ActiveShade causes two light re-exports;

Short question regarding the procedural textures in the bump slots for RT: Right now there is only the noise texture supported, right? Are the other ones coming in the next releases? (BerconNoise, Cellular, Smoke, Speckle etc.)

---

<div class="post-metadata">

**Author:** ![matanov](https://dub1.discourse-cdn.com/chaosprd/user_avatar/forums.chaos.com/matanov/32/21656_2.png) [@matanov](https://forums.chaos.com/u/matanov)\
**Post date:** [June 2, 2016, 12:37pm UTC](https://forums.chaos.com/t/sp4-thanks/58726/27 "2016-06-02T12:37:26Z")

</div>

> [@House Rendering](https://forums.chaos.com/t/house-rendering/51029/31):
>
> Thanks for the great service pack!
> 
> Short question regarding the procedural textures in the bump slots for RT: Right now there is only the noise texture supported, right? Are the other ones coming in the next releases? (BerconNoise, Cellular, Smoke, Speckle etc.)

+ Mix and Mask, sorry for missing them in the change log. We are working on the others, but I don’t think we can promise anything 🙂

---

<div class="post-metadata">

**Author:** ![Vizioen](https://dub1.discourse-cdn.com/chaosprd/user_avatar/forums.chaos.com/vizioen/32/59355_2.png) [@Vizioen](https://forums.chaos.com/u/Vizioen)\
**Post date:** [June 2, 2016, 1:03pm UTC](https://forums.chaos.com/t/sp4-thanks/58726/28 "2016-06-02T13:03:52Z")

</div>

Thank you Vlado and team :)!!!

So when is Vray 4.0 coming 8)

---

<div class="post-metadata">

**Author:** ![vlado](https://avatars.discourse-cdn.com/v4/letter/v/779978/32.png) [@vlado](https://forums.chaos.com/u/vlado)\
**Post date:** [June 2, 2016, 1:17pm UTC](https://forums.chaos.com/t/sp4-thanks/58726/29 "2016-06-02T13:17:57Z")

</div>

> [@BSP tree parameter guide?](https://forums.chaos.com/t/bsp-tree-parameter-guide/51138/9):
>
> So when is Vray 4.0 coming 8)

It’s still many months (and at least 2-3 service packs) away; I will talk at EUE a bit more about our plans.

Best regards,  
Vlado

---

<div class="post-metadata">

**Author:** ![Vizioen](https://dub1.discourse-cdn.com/chaosprd/user_avatar/forums.chaos.com/vizioen/32/59355_2.png) [@Vizioen](https://forums.chaos.com/u/Vizioen)\
**Post date:** [June 2, 2016, 1:28pm UTC](https://forums.chaos.com/t/sp4-thanks/58726/30 "2016-06-02T13:28:53Z")

</div>

Yes I’ ve heard that, too bad I can’t be there, but we’ll get a recap of some sorts I hope? 🙂

---

<div class="post-metadata">

**Author:** ![vlado](https://avatars.discourse-cdn.com/v4/letter/v/779978/32.png) [@vlado](https://forums.chaos.com/u/vlado)\
**Post date:** [June 2, 2016, 1:31pm UTC](https://forums.chaos.com/t/sp4-thanks/58726/31 "2016-06-02T13:31:34Z")

</div>

> [@Import Nparticles in to the sim](https://forums.chaos.com/t/import-nparticles-in-to-the-sim/51047/6):
>
> Yes I’ ve heard that, too bad I can’t be there, but we’ll get a recap of some sorts I hope? 🙂

Yes, I hope so too.

Best regards,  
Vlado

---

<div class="post-metadata">

**Author:** ![\_Lele](https://dub1.discourse-cdn.com/chaosprd/user_avatar/forums.chaos.com/_lele/32/49986_2.png) [@\_Lele](https://forums.chaos.com/u/_Lele)\
**Post date:** [June 2, 2016, 1:35pm UTC](https://forums.chaos.com/t/sp4-thanks/58726/32 "2016-06-02T13:35:12Z")

</div>

Public recording isn’t allowed, but I’ll try and beg Joep for at least an audio recording for later summation, if not transcript…

---

<div class="post-metadata">

**Author:** ![Vizioen](https://dub1.discourse-cdn.com/chaosprd/user_avatar/forums.chaos.com/vizioen/32/59355_2.png) [@Vizioen](https://forums.chaos.com/u/Vizioen)\
**Post date:** [June 2, 2016, 1:38pm UTC](https://forums.chaos.com/t/sp4-thanks/58726/33 "2016-06-02T13:38:55Z")

</div>

> [@simonreeves](#):
>
> Yes, I hope so too.
> 
> Best regards,  
> Vlado

> [@stutters in my animation](https://forums.chaos.com/t/stutters-in-my-animation/51053/2):
>
> Public recording isn’t allowed, but I’ll try and beg Joep for at least an audio recording for later summation, if not transcript…

Great! Thanks guys. Exciting 🙂

---

<div class="post-metadata">

**Author:** ![WilleViz](https://avatars.discourse-cdn.com/v4/letter/w/3e96dc/32.png) [@WilleViz](https://forums.chaos.com/u/WilleViz)\
**Post date:** [June 2, 2016, 1:54pm UTC](https://forums.chaos.com/t/sp4-thanks/58726/34 "2016-06-02T13:54:34Z")

</div>

> [@tashko.zashev](#):
>
> It’s still many months (and **at least 2-3 service packs) away**; I will talk at EUE a bit more about our plans.
> 
> Best regards,  
> Vlado

Wow, that is actually very generous of you to let V-Ray 3.x have such a long lifetime. Bravo! 🕶

---

<div class="post-metadata">

**Author:** ![jasonhuang1115](https://avatars.discourse-cdn.com/v4/letter/j/a88e4f/32.png) [@jasonhuang1115](https://forums.chaos.com/u/jasonhuang1115)\
**Post date:** [June 2, 2016, 6:18pm UTC](https://forums.chaos.com/t/sp4-thanks/58726/35 "2016-06-02T18:18:19Z")

</div>

> [@stutters in my animation](https://forums.chaos.com/t/stutters-in-my-animation/51053/2):
>
> Public recording isn’t allowed, but I’ll try and beg Joep for at least an audio recording for later summation, if not transcript…

Thank you Lele! 🙂

---

<div class="post-metadata">

**Author:** ![VISUAL\_BYTES](https://avatars.discourse-cdn.com/v4/letter/v/bbce88/32.png) [@VISUAL\_BYTES](https://forums.chaos.com/u/VISUAL_BYTES)\
**Post date:** [June 2, 2016, 7:53pm UTC](https://forums.chaos.com/t/sp4-thanks/58726/36 "2016-06-02T19:53:59Z")

</div>

nice job guys, love the denoiser, does help a lot!

---

<div class="post-metadata">

**Author:** ![vlado](https://avatars.discourse-cdn.com/v4/letter/v/779978/32.png) [@vlado](https://forums.chaos.com/u/vlado)\
**Post date:** [June 2, 2016, 8:25pm UTC](https://forums.chaos.com/t/sp4-thanks/58726/37 "2016-06-02T20:25:25Z")

</div>

> [@V-Ray 2.0 for SketchUp Service Pack 2 Now Available](https://forums.chaos.com/t/v-ray-2-0-for-sketchup-service-pack-2-now-available/51158/2):
>
> nice job guys, love the denoiser, does help a lot!

I would love to see some examples if you have time to post 🙂

Best regards,  
Vlado

---

<div class="post-metadata">

**Author:** ![Alan\_Iglesias](https://avatars.discourse-cdn.com/v4/letter/a/76d3ee/32.png) [@Alan\_Iglesias](https://forums.chaos.com/u/Alan_Iglesias)\
**Post date:** [June 6, 2016, 8:27pm UTC](https://forums.chaos.com/t/sp4-thanks/58726/38 "2016-06-06T20:27:29Z")

</div>

> [@PC Maintenance](https://forums.chaos.com/t/pc-maintenance/51129/13):
>
> I would love to see some examples if you have time to post 🙂
> 
> Best regards,  
> Vlado

So here is a shot I did some years ago for the Costco company. I have always called it the **“poster child for noise”** , what with all the space for light to bounce all around the inside of the boxes against and through glossy reflective, glossy refractive, and semi-transparent multi-layered shampoo bottles. The noise in the shot is more than obvious and pretty much everywhere.

Rendering normally I would have to crank everything up pretty high to resolve the noise and on my current machine (Intel 5960x) the final render took around **27 minutes.** This shot as you can see, using V-Ray defaults, took a paltry **3:48.**

So now here is the same shot - **Denoised!**

Looks pretty dang good, and what - at 1/7 of the rendering time? Wow.

Sure, if you zoom in there are artifacts, so for a final I would crank sampling up a bit, but the potential here for saving a **whole lot of time** is obvious. Heck, by the time you do all your (very fast!) itinerant drafts you’ll have the perfect settings down and away you go for the deliverable. Just **fantastic** stuff…

-Alan

 ![CostcoShampooPallet Render.jpg](https://europe1.discourse-cdn.com/chaosprd/original/3X/7/7/77d7fbcc5587b16298b485e5691a6a7fc38dfa9b.jpeg)  
 ![CostcoShampooPalletRender _DENOISED.jpg](https://europe1.discourse-cdn.com/chaosprd/original/2X/8/875539ab296a0081470a84eed1a06955ac205e3a.jpeg)

---

<div class="post-metadata">

**Author:** ![\_Lele](https://dub1.discourse-cdn.com/chaosprd/user_avatar/forums.chaos.com/_lele/32/49986_2.png) [@\_Lele](https://forums.chaos.com/u/_Lele)\
**Post date:** [June 7, 2016, 4:27am UTC](https://forums.chaos.com/t/sp4-thanks/58726/39 "2016-06-07T04:27:06Z")

</div>

👏 👏

---

<div class="post-metadata">

**Author:** ![padre.ayuso](https://avatars.discourse-cdn.com/v4/letter/p/9e8a1a/32.png) [@padre.ayuso](https://forums.chaos.com/u/padre.ayuso)\
**Post date:** [June 7, 2016, 4:36am UTC](https://forums.chaos.com/t/sp4-thanks/58726/40 "2016-06-07T04:36:20Z")

</div>

Hey, it took me 3 minutes to render, including Denoiser time, a job at 2,000 HDTV. I know you want to see samples, but this one I can’t put on the forum. But needless to say, it denoised nicely!

[Previous page](https://forums.chaos.com/t/sp4-thanks/58726.md?page=1)

[Next page](https://forums.chaos.com/t/sp4-thanks/58726.md?page=3)
