Hi, I wanna share my sparkly snow shader for static and animation.
Here’s a pure render with Corona Glares enabled, nothing more. Bright sparkles are generated by CoronaSun which visible in reflections.
It’s very simple as you can see.
I generated pyramids NormalMap for it, because I found that “Carpaint NGgons NormalMap” doesn’t give me nice sparkles. Here is 100% crop of this texture.
Pretty neat, but sparkling is way too fast, too chaotic. Now sparkles appears in different place every single frame, while it should stick in the same place for 2-3 frames to get more pleasing view. Maybe lowering normal bump strength would help here?
Forgot to mention that I already finished a project with this snow and I just shared it so I actually don’t need to improve it. But thanks anyway and maybe these advices will help people who download this shader or normalmap.