Specific HDR for lighting an specific object or Material ...

Hello …

Is it possible to use an specific HDR for lighting an specific object or shader in combination with global HDR lighting (Env. slot) ?

Thanks …

The only thing I can image is using two domes with two different hdrs to light the objects and the rest of the scene. Select include/exclude in the CoronaLightMtl and include the different objects for the different maps.

A dome in not the best to illuminate a scene btw. But maybe for your scene it is sufficient.

I attached some tests. Is this what you mean?

What do you mean by lighting? If it’s reflection or refraction, then you can use the reflect/refract BG override map in CoronaMtl.

Very very very good …
Thanks