How can I get a glossy specular on a material, without getting any reflection? As in I want highlight glossies, but no reflection
So for example if I set the colour swatch to pure white, highlight glossies on 0.7 and leave reflection glossy on 1
The reflection glossy is the problem. no matter what this value is, it still reflects stuff, but I only want highlight glossies.
Hopefully I’m explaining it in a way to easily understand?
Another example, when having a lot of glossy objects, and inspecting the reflection vs specular passes we can win some rendertime cutting off those reflection which are almost invisible, when the hole effect lays on specular mostly.
‘extra time’ is a lot less if you use mini maxscripts to do it for you, You can easily turn off reflections based on some settings like if the glossy is less than x, fresnel on and reflection value or map overall look is darker than gray, or any of the material properties you decide makes sense to consider. Same way I do with reflection/refraction depth…at the end I have to inspect the passes and maybe tweak something individually, but the amount of rendertime we win for animations it’s minutes*frame count = a lot! but doesn’t make much sense for stills.
Very much so. I’ve got semi transparent (animated) curtains hit by sunlight i’m rendering right now… trace reflections on nearly doubles my render time and it’s near impossible to tell the difference. there’s a slight difference when you flick between them - but you cant tell why. The specular highlight is essential to the look of them though.