# Specular without Reflection? How?

**URL:** <https://forums.chaos.com/t/specular-without-reflection-how/48107>\
**Category:** General\
**Created:** [December 13, 2013, 7:13am UTC](https://forums.chaos.com/t/specular-without-reflection-how/48107 "2013-12-13T07:13:22Z")\
**Posts on this page:** 1\
**Showing post:** 10

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**Author:** ![Neilg](https://dub1.discourse-cdn.com/chaosprd/user_avatar/forums.chaos.com/neilg/32/7044_2.png) [@Neilg](https://forums.chaos.com/u/Neilg)\
**Post date:** [December 13, 2013, 7:06pm UTC](https://forums.chaos.com/t/specular-without-reflection-how/48107/10 "2013-12-13T19:06:25Z")

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> [@Old Vicarage - Video and Stills](https://forums.chaos.com/t/old-vicarage-video-and-stills/43783/12):
>
> Makes sense!  
> Does that extra time make a massive difference in animation? Print wise, I’ve just dealt with the render times 😕

Very much so. I’ve got semi transparent (animated) curtains hit by sunlight i’m rendering right now… trace reflections on nearly doubles my render time and it’s near impossible to tell the difference. there’s a slight difference when you flick between them - but you cant tell why. The specular highlight is essential to the look of them though.

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