specular

Hello!!! I know that reflectance, like in C4d, handle simultenously reflection and specular… But can you give me advice, to get the maximum of highlights on material, with minimum of reflections? Oh, and it’s on a shader with round edges, but in bump canal, doesn’t affect the brillancy, I presume…

In Corona “reflection” and “specular” is exactly the same thing. Maye you could show an example of what you would like to achieve?

As Marcin has requested, please give us an example of what you are trying to achieve.