Spherical Camera

Hello everyone,
I had a problem with the spherical chamber vfs:
360 ° FOV setting the render is completely black, while setting the FOV to 359 render fine. Why?

Thanks
David

Re: Spherical Camera

0 degrees is 360 degrees, just like 90 degrees is -270 degrees.

Re: Spherical Camera

Hi Dkendig,
I tried all suggestions in the forum and said 360 °, when it was enough to try 0 °… :-[
Thanks
David

Re: Spherical Camera

Hi Dkendig,
Unfortunately, even with 0 ° FOV override the render instead of being all black and gray. :cry:
Greetings
David

Re: Spherical Camera

What Devin said is that you have to use 359 on the FOV to make a spherical render instead of use 360.

Re: Spherical Camera

hi,
that’s what I did but I wanted to know if it is a bug
Greetings
David

Re: Spherical Camera

no, it’s not a bug, when you set it to 0 degrees, you have no visible area that you are rendering. If you set it to 360 degrees, you are effectively saying the same thing as 0 degrees. There are 360 degrees between 0 and 359. I don’t know how else to explain it to you, so if you’re confused, don’t worry about it, and just set it to 359 degrees.

Re: Spherical Camera

Hi Dkendig,
Indeed no I’m not mistaken …
I had personally discovered that it was necessary to include 359 °,
when all the tutorials I found were said to include 360 °, and was not even specified in VfSU_v1.48User Guide. That’s it. :slight_smile:

Thanks again
David

Re: Spherical Camera

But isn’t a degree lost? Between 359 to 0 when completing the circle? Since 0° = 360°, and you want an image that goes all around, then don’t you want it to stop at 360° ?

???

Re: Spherical Camera

0-9 is 10 numbers
0,1,2,3,4,5,6,7,8,9

0-359 is 360 numbers
(I’m not typing that one out)

So 0 - 359 degrees, is 360 degrees

Rather than talking about numbers and math, would anyone like to show me where this is actually a problem? Can someone show me the 1 degree that supposedly isn’t being rendered if you set it to 359? I understand that numbers are confusing, but I don’t think all of this speculation is really necessary. Just render something, tell me what’s missing, and then I’ll be wrong, there’ll be a bug report, and we can fix it. I’ve been over this with users a bunch of times, but nobody has ever actually shown me the missing 1 degree in their render. I’m completely willing to look in to the issue, if there is actually an issue, but so far nobody has been able to show me.