Spherical Harmonics baking failed in nightly build 17400

Hi guys,

vray just crashed while baking spherical harmonics…i just setup this very simple scene here (only spheres and a plane) - unfortunately the forum won’t let me attach zip files at the moment…just 25KB…

OS is SnowLeopard running Maya 2012

did i do something wrong?


[2011/Nov/7|23:20:43] V-Ray: V-Ray for Maya version 2.15.01, revision 17400 from Nov  5 2011, 06:25:34
[2011/Nov/7|23:20:43] V-Ray: V-Ray core version is 2.00.01

V-Ray: Starting render
[2011/Nov/7|23:22:06] V-Ray: Loading plugins from "/Applications/Autodesk/maya2012/Maya.app/Contents/vray/vrayplugins/libvray_*.so"
[2011/Nov/7|23:22:12] V-Ray: 102 plugin(s) loaded successfully
[2011/Nov/7|23:22:12] V-Ray: Finished loading plugins.
[2011/Nov/7|23:22:12] V-Ray: Exporting scene to V-Ray.
[2011/Nov/7|23:22:12] V-Ray: Parsing light links time  0h  0m  0.0s (0.0 s)
[2011/Nov/7|23:22:12] V-Ray: Translating scene geometry for V-Ray
[2011/Nov/7|23:22:12] V-Ray: Total time translating scene for V-Ray  0h  0m  0.1s (0.1 s)
[2011/Nov/7|23:22:12] V-Ray: Rendering.
[2011/Nov/7|23:22:12] V-Ray: Rendering frames.
[2011/Nov/7|23:22:12] V-Ray: Updating frame at time 1.00
[2011/Nov/7|23:22:13] V-Ray:  (Estimated time remaining:  0h  0m  0.0s): 89 % completed
[2011/Nov/7|23:22:13] V-Ray: Total time updating frame  0h  0m  0.3s (0.3 s)
[2011/Nov/7|23:22:13] V-Ray: Preparing renderer...
[2011/Nov/7|23:22:13] V-Ray: Preparing scene for rendering...
[2011/Nov/7|23:22:13] V-Ray: Preparing scene for frame...
[2011/Nov/7|23:22:13] V-Ray: Compiling geometry...
[2011/Nov/7|23:22:13] V-Ray: Building static raycast accelerator...
[2011/Nov/7|23:22:13] V-Ray: SDTree statistics:
[2011/Nov/7|23:22:13] V-Ray: Total number of faces stored: 12600
[2011/Nov/7|23:22:13] V-Ray: Max tree depth: 24
[2011/Nov/7|23:22:13] V-Ray: Average tree depth: 13.0758
[2011/Nov/7|23:22:13] V-Ray: Number of tree nodes: 3439
[2011/Nov/7|23:22:13] V-Ray: Number of tree faces: 25827
[2011/Nov/7|23:22:13] V-Ray: Number of tree leafs: 1424
[2011/Nov/7|23:22:13] V-Ray: Average faces/leaf: 18.1369
[2011/Nov/7|23:22:13] V-Ray: Memory usage: 1.88 MB
Stack trace:
  4   libSystem.B.dylib                   0x00007fff8263afe6 strtol_l + 75
  5   libSystem.B.dylib                   0x00007fff8263af94 atoi + 53
  6   libvray_SphericalHarmonics.so       0x000000013a803e84 ShExporter::fillNodeShExportTable(VUtils::VRayPlugin*) + 1204
  7   libvray_SphericalHarmonics.so       0x000000013a8051ce FillShNode::process(Plugin*) + 62
  8   vrayformaya.bundle                  0x0000000132a5684d DefaultPluginManager::enumPlugins(EnumPluginCallback*) + 77
  9   libvray_SphericalHarmonics.so       0x000000013a80603c ShExporter::evalCoeffs() + 156
  10  libvray_SphericalHarmonics.so       0x000000013a807af8 ShExporter::frameBegin(VUtils::VRayRenderer*) + 40
  11  libvray.dylib                       0x000000013432564b VUtils::VRayRenderer::beginFrame(VUtils::VRayFrameData&) + 1403
  12  libvray.dylib                       0x00000001342f4a8e VUtils::VRayPluginRenderer::beginFrame(VUtils::VRayFrameData&) + 206
  13  vrayformaya.bundle                  0x0000000132b28723 VRayMayaRenderer::renderFrame() + 483
  14  vrayformaya.bundle                  0x0000000132b2a7a8 VRayMayaRenderer::renderSequence() + 1640
  15  vrayformaya.bundle                  0x0000000132b2a948 VRayMayaRenderer::renderImpl() + 296
  16  vrayformaya.bundle                  0x0000000132b2e4f1 VRayMayaRenderer::render(VUtils::VRayVFB*, MayaRenderParams const&) + 337
  17  vrayformaya.bundle                  0x0000000132d15889 VRendCmd::doIt(MArgList const&) + 3113
  18  libOpenMaya.dylib                   0x000000012db177e9 THcommandObject::doIt(TargList&) + 137
  19  libCommandEngine.dylib              0x0000000100b478bd TmetaCommand::doCommand(TargList&) + 93
  20  libCommandEngine.dylib              0x0000000100b46e86 Mel_Command_Dispatch_old(SphNode*) + 278
  21  libCommandEngine.dylib              0x0000000100b93bf9 f_function_entry_node + 1097
  22  libCommandEngine.dylib              0x0000000100b6b1b9 node_exec + 89
  23  libCommandEngine.dylib              0x0000000100b6b27d sophia_call_executable + 109
  24  libCommandEngine.dylib              0x0000000100b8f1bc SophiaExecutable::evaluate(void*) + 124
  25  libCommandEngine.dylib              0x0000000100b4d8e5 TcommandEngine::executeCommand(SophiaExecutable*, void*) + 197
  26  libExtensionLayer.dylib             0x0000000101345b29 TelfEvalCmd::doCommand(TargList&) + 89
  27  libCommandEngine.dylib              0x0000000100b47b67 Mel_Command_Dispatch(SphNode*) + 279
  28  libCommandEngine.dylib              0x0000000100b6b1b9 node_exec + 89
  29  libCommandEngine.dylib              0x0000000100b9418b f_function_entry_node + 2523
  30  libCommandEngine.dylib              0x0000000100b6b1b9 node_exec + 89
  31  libCommandEngine.dylib              0x0000000100b9418b f_function_entry_node + 2523
  32  libCommandEngine.dylib              0x0000000100b6b1b9 node_exec + 89
  33  libCommandEngine.dylib              0x0000000100b6b27d sophia_call_executable + 109

I was having problems with texturing baking as well. I wonder if the problems are tied in together.

Nope, they are unrelated. What problems were you having?

Best regards,
Vlado

About my problem: Any idea in which build this bug may have slipped in? I would like to use the build before it got buggy…

Another question: Say i have lots of objects that are just moving very slightly (grass) … can i bake SH into them and use the information for GI even if the move a little?

Would really like to test this, but don’t know which build to use…and maybe it’s just a macos problem…will have windows by this weekend…

cheerio
Oliver

We are currently looking into it; I’ll let you know if we find anything. It is not a problem if things move a little.

Best regards,
Vlado

Fixed issue

We’ve fixed that issue. You can download any of the nightly builds since 19.11.2011 (17623).

Regards,
Assen Atanassov