Spherical Projection onto Area light and diffuse doesn’t look right, reflection looks fine though.
So I have a HDR with Spherical Projection onto a set, I’m then using that projection on a few VRay Area lights and while the reflection looks fine the diffuse doesn’t match what a dome light would, I guess this is expected though?
We lighted a whole feature film like that but the lights weren’t visible to camera so I never noticed that it was off. Does it look right if you map the texture onto a plane in the same place as the area light?
That’s a good idea, I’ll do a check when I have some more time
so I’m doing a direct comparison between a dome light and Area lights my guess is that the rays of a dome light will all converge in but area lights will spread outward, in that case it makes sense that the diffuse will appear different