Splashes moving past glass

When I activate splashes along with foam, the splashes move past the glass bottom in the sim. I think they slow down a bit once they hit the surface, but they keep on moving past the geometry. Is there another way to control how the splashes interact with surfaces?

thanks


seems like a bug. normally the particles are traced with respect to the geometry, no idea why this happens. may i see the scene?

p.s. you can workaround the problem using a gizmo for the foam shader

Here ya go.
liquid-bowl_v1.zip (39.4 KB)