Spline Shader only renders when applied with UV mapping

As the topic says, I tried it with flat or cubic, no show.

Win 10, C4D R18, Corona Beta 1, Versions from May 5th and 17th.

CU
Michael



corona spline shader.c4d (406 KB)

Thanks for a great report! We’ll check it out

It’s kind of fixed, but see attachment - for some reason, the shadow of the cube example is upside down (?)

R19 now, Win 10, Beta 1 RC 3

Just as a reminder - still not fixed, still upside down.

Thanks again Mike. Noted, confirmed and investigating. Thanks.