Have some kind of flikering :
look at cheeks and chin of the character,
there’re some dark big spots, like vibration…
as if GI was low bur I use the Very high preset !
Manual:
QMC (Quasi Monte Carlo) sampling is employed throughout VRay for every “blurry” value - antialiasing, depth of field, indirect illumination, area lights, gossy reflection/refraction, translucency, motion blur etc. QMC sampling is used to determine what samples should be taken and, ultimately, which rays to trace.
Instead of having separate methods for sampling each of those blurry values, VRay has a single unified framework that determines how many and what exactly samples to be taken for a particular value, depending on the context in which that value is required. This framework is called the QMC sampler.
I tried tweaking the QMC parameters without noticeable results.
But with 100 hemisph subdiv instead of 50 I get quite good results.(…with much more render time of course)