@solo75287 , this behaviour should already be improved in our latest preview.
To install our latest preview:
→ Head into the about window by clicking the About button → Click Visit download area → Click on the hyperlink right in the first sentence below our Download button → Now that you’re on our preview page, just click Download → You now have our latest preview which you can simply install, as it will overwrite your existing (latest) release.
Please be so kind as to check if this helps already! Thanks a lot in advance.
… not sure if that fits here too? - sometimes I also get similar strange results with exteriors as well, then rather “striped” disturbances as shown below
hi Simon, does this mean going to this older version avoids these splotches?
In the current preview, multibounce GI is only active on exported images, hence the brightness difference. Maybe we can add a slider to increase the amount of GI samples for scenes with very small emissive and bright surfaces.
@Thomas_Willberger Oh yes, please. My scenes seems to be difficult to calculate often and a slider would be a dream. Maybe at the advanced options. I don’t use the VR output, only images and animations, so I don’t need a 3s output, a longer render time is no problem.
But how could I adjust scene, if I don’t know the final lighting result? So, it will be like at the offline renderer, the user needs to press “render” to see what he get?