I’m getting splotchy light areas on some of my surfaces in the rendering.
Does anybody know what this is about?
It happens on the serufces that have some reflection like a wet concrete walkway or on metal bldg panels. if I could figure out how to upload the image it would help illustate the issue.
Perhaps some screenshots and/or render settings would help us better help you. It could be that you need more samples, or perhaps your blur GI setting is too low… Hard to tell without more info.
vray image sampler: adaptive qmc min =1 max =100 mitchell-netravali
indirect lighting: reflective checked, primary bounce set to irradiance map, seconday to quasi monte carlo
irradiance map: low, HSph subdiviion set to 20
caustics: off
environment: overide max and usin a hdri material
vray QMC: noise threshold set to 0.001
color mapping: exponentail with a dark mul of 3 and a bright of 1.5
clamp output unchecked and afect backround checked
Can’t get you the image yet because I’m too green to figure out how to get it to you.
I tried to change the HSph subdv’s from 20 to 50 and that did not do it. I’m doing a rendering with the vray light hidden and I’ll let you know how it goes.
It’s the only one I have. I ordered some on a CD. do know of a site where I can get some free HDR’s?
I notice that when I bump up irradiance map from low to medium the circles become smaller and alomst go away. they show up in other palces smaller but just as intense
Often the paid ones will be better and alot bigger than the free ones.. so no need to feel like an idiot
Free ones… hmmmm not so sure.. have a look around www.evermotion.org in the free section.. they usually have a loot of stuff there which might be what your after.
great site. ANy others that you know of that offer vray materials in the models?
I did a rendering now without the camera correction and it looks clean.
is there a setting I could use in that would allow me to use the camera correction without getting the warnings and splotches?