Spots in the indirect layer

Hello everyone,

in a very simple scene (with Corona 1.5): A cube to make walls and another for furniture. A rectangular light to illuminate the stage. The texture of my furniture is very simple, just a little reflection and the wall is just white.

Oddly, when I make a render with a superior value to 0 as a level reflection there are spots on the walls.
These spots appear in the layer CESSENTIAL_Indirect.

I had never noticed this kind of thing in previous versions. It’s a bug ?



Hi,
can you provide the scene? it should be great test case for optimizing UHD cache

I think something is wrong, more and more people are having this issue lately and I saw it yesterday me too.

I know the dev team is looking at this.

Dionysios -

It is done. Thanks !

tote to self: 1477469839_bug01.max